Autism spectrum disorders (e.g. Wainer & Ingersol, 2011)
VR as a protected environment in which to exercise problematic social skills.

Sexual disorders (Optale et al., 2006)
Integrated VR in the psychodynamic therapy of sexual dysfunction of psychogenic origin as a catalyst for the elaboration of symbolic contents related to sexual identity.

Dementia / cognitive rehabilitation (e.g. Buss, 2014)
VR as a protected and realistic environment in which to train skills and cognitive impairment (eg, the supermarket scenario for people with Alzheimer’s).

Stress management (e.g. Villani & Riva, 2008)
Generation of relaxing environments in VR, with reduction of physiological parameters and positive emotions.

Inattention and Hyperactivity Deficit (ADHD) (e.g. Anton et al., 2009)
VR environment as a diagnostic but also therapeutic tool (CBT does not take place in the therapist’s office but “directly” in the classroom).

Substance dependencies (e.g. Hone-blanchet et al., 2014 review)
Exposure to stimuli that generate craving and work of prevention of response and emotional processing.

Personality disorders (e.g. Navarro-Halo et al., 2016)
VR scenario used to implement Mindfulness skills in subjects with DP Borderline treated with DBT.

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